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Zero Gravity VR Experience | Unity + OpenXR

Short virtual reality experience developed in Unity featuring zero-gravity locomotion and immersive sci-fi exploration mechanics.


Preview

VR Experience Demo

Watch the video


Features

  • Zero-gravity movement system
  • VR interaction mechanics using OpenXR
  • Physics-based floating locomotion
  • Immersive first-person VR gameplay
  • Spatial interaction and environmental navigation
  • Designed for standalone short-session gameplay

Movement System

The core mechanic is a zero-gravity locomotion system where the player:

  • Floats freely in 3D space
  • Uses physics-driven impulse movement
  • Maintains momentum-based traversal
  • Interacts with the environment without fixed ground reference

This creates a realistic sensation of drifting and inertia in space environments.


VR Interaction

Built using OpenXR, the experience supports:

  • Hand tracking / controller input
  • Object grabbing and manipulation
  • Spatial interaction with environment elements
  • Physics-based interaction feedback

Design Focus

This project was designed as an experiment in:

  • VR immersion techniques
  • Motion comfort in zero-gravity environments
  • First-person spatial awareness in VR
  • Short-session gameplay loops

Technologies

  • Unity
  • C#
  • OpenXR
  • VR Interaction Systems
  • Physics Simulation

Applications

This experience can be used for:

  • VR prototyping
  • Interaction design research
  • Immersive simulation experiments
  • Game mechanics exploration in zero gravity environments

Future Work

  • Advanced hand tracking support
  • Multiplayer VR zero-gravity environments
  • Haptic feedback integration
  • Expanded exploration maps
  • Narrative-driven VR missions

License

MIT License

About

Short virtual reality experience developed in Unity featuring zero-gravity locomotion and immersive sci-fi exploration mechanics.

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