Short virtual reality experience developed in Unity featuring zero-gravity locomotion and immersive sci-fi exploration mechanics.
- Zero-gravity movement system
- VR interaction mechanics using OpenXR
- Physics-based floating locomotion
- Immersive first-person VR gameplay
- Spatial interaction and environmental navigation
- Designed for standalone short-session gameplay
The core mechanic is a zero-gravity locomotion system where the player:
- Floats freely in 3D space
- Uses physics-driven impulse movement
- Maintains momentum-based traversal
- Interacts with the environment without fixed ground reference
This creates a realistic sensation of drifting and inertia in space environments.
Built using OpenXR, the experience supports:
- Hand tracking / controller input
- Object grabbing and manipulation
- Spatial interaction with environment elements
- Physics-based interaction feedback
This project was designed as an experiment in:
- VR immersion techniques
- Motion comfort in zero-gravity environments
- First-person spatial awareness in VR
- Short-session gameplay loops
- Unity
- C#
- OpenXR
- VR Interaction Systems
- Physics Simulation
This experience can be used for:
- VR prototyping
- Interaction design research
- Immersive simulation experiments
- Game mechanics exploration in zero gravity environments
- Advanced hand tracking support
- Multiplayer VR zero-gravity environments
- Haptic feedback integration
- Expanded exploration maps
- Narrative-driven VR missions
MIT License
