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v0.30.1#664

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MOARdV merged 3 commits intoMihara:masterfrom
MOARdV:master
May 11, 2018
Merged

v0.30.1#664
MOARdV merged 3 commits intoMihara:masterfrom
MOARdV:master

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@MOARdV MOARdV commented May 11, 2018

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MOARdV added 3 commits May 11, 2018 10:05
Courtesy forum user Levelord
The problem seems to be an artifact of the way RPM renders the MFD,
using GL and Graphics calls directly instead of creating game objects
and using the prerender / postrender process to enable and disable them
as appropriate.  Prior to Unity 2017.1, Unity took care of things under
the hood.

To fix the problem requires several manual adjustments while in DX9: At
RasterPropMonitor.cs, apply a texture scale and offset to effectively
invert the V texture coord (this inverts the screen).   At
TextRenderer.cs, flip the UV coords so text will be right-side up.  And
change the y position computations.  Issue Mihara#659.
@MOARdV MOARdV added this to the v0.30.1 milestone May 11, 2018
@MOARdV MOARdV self-assigned this May 11, 2018
@MOARdV MOARdV merged commit 02216a5 into Mihara:master May 11, 2018
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