v0.30.1#664
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MOARdV merged 3 commits intoMihara:masterfrom May 11, 2018
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Courtesy forum user Levelord
The problem seems to be an artifact of the way RPM renders the MFD, using GL and Graphics calls directly instead of creating game objects and using the prerender / postrender process to enable and disable them as appropriate. Prior to Unity 2017.1, Unity took care of things under the hood. To fix the problem requires several manual adjustments while in DX9: At RasterPropMonitor.cs, apply a texture scale and offset to effectively invert the V texture coord (this inverts the screen). At TextRenderer.cs, flip the UV coords so text will be right-side up. And change the y position computations. Issue Mihara#659.
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