- Implement the Cohen-Sutherland Line Clipping algorithm
- > Implement the Sutherland-Hodgman Polygon Clipping algorithm
- Create the Bezier Curve
- Simulate two-dimensional geometric Translation, Rotation, and Scaling
- Draw a line with the Bresenham Line Drawing algorithm
- Draw a circle with the Bresenham Circle Drawing algorithm
- Draw the Snowflake Pattern with Fractal Geometry
Miju-Ahmed/Computer_Graphics
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