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EngFlow

EngFlow is a dataflow suite specialised for arbitrary code execution and live results. Currently unstable, breaking changes frequent. Probable change of name will be required due to existing products.

Design Goals

Node based dataflow editing Cross platform (assuming prerequisites are installed) Plugins Codeblocks of any language External language bindings Decent Performance with large datasets

Progress

  • Modular Behavior Blocks
  • File Loader/Saver
  • Dataflow/tree based program solver/runner
  • Plugins
  • GUI Editor

Language Blocks Progress

  • Python (3.8)

  • Lua (5.3)

    • Binding (Sol2)
    • Compiler (Lua)
    • Runtime (Lua)
    • Reflection (???)
  • Javascript

    • Binding (V8)
    • Compiler (V8)
    • Runtime (V8)
    • Reflection (???)
  • Java

    • Binding (JNI)
    • Compiler (javac)
    • Runtime (JNI)
    • Reflection (???)
  • MATLAB

    • Binding (mex)
    • Compiler (???)
    • Runtime (may be same as C/C++???)
    • Reflection (???)
  • Maple

    • Binding (OpenMaple)
    • Compiler (???)
    • Runtime (OpenMaple)
    • Reflection (Builtin Decomposition)
  • C/C++

    • Binding (native?)
    • Compiler (gcc,clang,msvc....)
    • Runtime (???)
    • Reflection (??????)

    Note: These are being implemented in order of ease of implementation, not based on language usefullness, security, my own skill in said language, or any other redeeming qualities. If you have a strong opinion about a language that is not yet implmented, a language not listed here, or any comments of how some of these implementations poor quality (Like my haphazard treatment of python reference counting), feel free to send a pull request, this project has a huge scope and I don't even know where to begin on most of this.

Code Guidelines

  • Everything is subject to change, so account for that somehow lol.
  • Everything is made with cmake, submodules are allowed with justification.
  • This is intended to be cross-platform, however for now it must at a minimum work on Windows.
  • This is done in C++2a, and depending on what changes come in 2023, (specifically reflection, pattern matching, and possibly ABI stuff) then this might be bumped to C++2b.
  • These will take a more structured form as the project develops.

If you have disagreements about this (and you care) you are honestly probably more experienced with this than I am. Let me know your thoughts and your reasoning in an issue.

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