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The Sift Unbound – wiki

Home · The Sift (research) · Warden Portal · Biomes & Tides · Terrain · Soulshale · Plants · Pallid Wood · Soul Water · Mobs · Items · Advancements · Sounds · Art pipeline · Credits

The Sift Unbound is an unofficial Fabric mod for Minecraft Java 26.3 that lets you awaken the Warden Portal at the heart of every ancient city and travel to the Sift – the dimension Mojang revealed for Minecraft Dungeons II and announced for Minecraft in 2027. Everything in the mod (textures, models, sounds, music) is original; see Credits.

The Sift at Thrive Tide

Quick start

  1. Find an ancient city in the Deep Dark (/locate structure minecraft:ancient_city). Loot its chests for echo shards.
  2. Craft an Echo Tuner: 3 echo shards (top, left, right) around an amethyst shard, with a note block underneath.
  3. Use the tuner on the big reinforced deepslate frame in the middle of the city. The frame fills with a shimmering portal.
  4. Step in (4 seconds in survival). You arrive in the Sift, next to a small return portal.
  5. Don't swim in the rainbow Soul Water – it makes you Soulsick and drains your health (and XP).
  6. Make friends with blubs (they love Lullaby Blooms), watch for Sculk Prowlers during the dark Endure Tide.

Everything in the mod

Category Count Pages
Dimension 1 (the Sift, 5 biomes, 3 tides) Biomes & Tides
Blocks 45 Terrain, Soulshale, Plants, Pallid Wood, Soul Water, Warden Portal
Items 8 (+ 38 block items) Items
Mobs 3 (Blub ×3 looks, Soul Wisp, Sculk Prowler) Mobs
Status effects 1 (Soulsick) Soul Water
Advancements 7 Advancements
Sounds 19 events / 28 original sound files Sounds
Commands /sift credits, /sift tide below

Commands

  • /sift credits – shows the credits and the "not affiliated with Mojang" notice.
  • /sift tide – tells you whether the Sift is in its Flow, Endure or Thrive tide.

For developers

  • Build: ./gradlew build (Java 25). Tests: ./gradlew runGameTest (server) and xvfb-run ./gradlew runClientGameTest (client, takes the screenshots on these pages).
  • Beauty shots: tools/photoshoot.sh (with shaders) or ./gradlew runClientGameTest -Pphotoshoot (vanilla renderer); trailer: python3 tools/make_trailer.py <shots> <music.mp3> out.mp4; title-screen panorama: python3 tools/make_panorama.py <shots> pallid_grove.
  • Assets are generated: python3 tools/texture_pipeline/gen_textures.py, python3 tools/gen_sounds.py, python3 tools/gen_assets.py --vanilla <extracted 26.3 jar>, python3 tools/gen_wiki.py. See Art pipeline.

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