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Soul Water
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Home · The Sift (research) · Warden Portal · Biomes & Tides · Terrain · Soulshale · Plants · Pallid Wood · Soul Water · Mobs · Items · Advancements · Sounds · Art pipeline · Credits
The Sift's liquid: a thick, shimmering, oil-on-water rainbow of teal, blue, pink, gold and green, with sparks of souls rising from it. It's the mod's take on Dungeons II's ichor, which devs nicknamed "ouch water".
| Property | Value |
|---|---|
| IDs |
sift_unbound:soul_water (source), sift_unbound:flowing_soul_water, block sift_unbound:soul_water, fluid tag #sift_unbound:soul_water
|
| Flow | Like water: 4-block slope search, drops 1 level per block, but slower (ticks every 10 game ticks) |
| Renewable? | No – two sources don't make a new one |
| Light | 5 |
| Swimming | Swims like water (Fabric fluid behaviour WATER_LIKE); you can drown in it; it puts out fire |
| Bucket | Soul Water Bucket; also used to scoop up blubs |
| Where | Seas below Y 52, lakes, and springs in every Sift biome |
Touching soul water gives Overworld creatures Soulsick for 5 seconds, refreshed while you stay in it.
| Effect ID |
sift_unbound:soulsick (harmful, teal) |
| Damage | 1 ♥/2 every 25 ticks at level I (twice as fast at II…), ignores armour, no knock-back, can kill |
| Extra | Players also lose 1 XP point per hit – it drains your soul |
| Death message | "Player had their soul drained away" |
| Immune | Blubs, Soul Wisps, Sculk Prowlers and the Warden (tag #sift_unbound:soul_water_immune) |
| Also caused by | Sculk Prowler bites (4 s) |
| Creative / spectator | not affected |
| Cure | Milk, or wait it out |