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Soul Water

github-actions[bot] edited this page Nov 10, 2026 · 1 revision

Soul Water

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Soul water texture (animated strip)

The Sift's liquid: a thick, shimmering, oil-on-water rainbow of teal, blue, pink, gold and green, with sparks of souls rising from it. It's the mod's take on Dungeons II's ichor, which devs nicknamed "ouch water".

Property Value
IDs sift_unbound:soul_water (source), sift_unbound:flowing_soul_water, block sift_unbound:soul_water, fluid tag #sift_unbound:soul_water
Flow Like water: 4-block slope search, drops 1 level per block, but slower (ticks every 10 game ticks)
Renewable? No – two sources don't make a new one
Light 5
Swimming Swims like water (Fabric fluid behaviour WATER_LIKE); you can drown in it; it puts out fire
Bucket Soul Water Bucket; also used to scoop up blubs
Where Seas below Y 52, lakes, and springs in every Sift biome

Soulsick

Touching soul water gives Overworld creatures Soulsick for 5 seconds, refreshed while you stay in it.

Effect ID sift_unbound:soulsick (harmful, teal)
Damage 1 ♥/2 every 25 ticks at level I (twice as fast at II…), ignores armour, no knock-back, can kill
Extra Players also lose 1 XP point per hit – it drains your soul
Death message "Player had their soul drained away"
Immune Blubs, Soul Wisps, Sculk Prowlers and the Warden (tag #sift_unbound:soul_water_immune)
Also caused by Sculk Prowler bites (4 s)
Creative / spectator not affected
Cure Milk, or wait it out

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