Description
There is no way to categorize or filter quests by type, making it hard for players and the frontend to organize quests.
Expected Behavior
Quest creators should be able to assign categories (e.g. combat, exploration, crafting) at creation time.
Proposed Changes
- Add a
string[] tags field to the quest struct
- Expose a getter to retrieve quests by tag
Acceptance Criteria
Description
There is no way to categorize or filter quests by type, making it hard for players and the frontend to organize quests.
Expected Behavior
Quest creators should be able to assign categories (e.g.
combat,exploration,crafting) at creation time.Proposed Changes
string[] tagsfield to the quest structAcceptance Criteria