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See StatusClient for example.
So, how to do that? Implement all stuff from IMinecraft.
ServerIP - server IP or address.
ServerPort - server port (by default 25565)
You'll need AccessToken and SelectedProfile only if you use Online mode. So, how to loggin in?
Use static Yggdrasil.LoginAuthServer. If it return YggdrasilStatus.Success - use ref data. If else - then something is wrong.
YggdrasilStatus result = Yggdrasil.LoginAuthServer(ref ClientName, ClientPassword, ref AccessToken, ref ClientToken, ref SelectedProfile); if (result == YggdrasilStatus.Success) continue;