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Data and Upgrades
Rivet keeps generated state under plugins/Rivet/data/. These files are for the plugin, not routine configuration.
Files are created when their feature first has something to save.
| File | Stored data |
|---|---|
backpacks.yml |
Up to 54 serialised item slots per player |
breeders.yml |
Breeder locations, species, stored food and bred counters |
chat.yml |
Chat colours and social-spy switches |
daily.yml |
Last claim timestamps and real streak numbers |
filters.yml |
Filter enabled state and material set per player |
graves.yml |
Active graves, serialised items, death locations and /back cooldowns |
homes.yml |
Named home locations by player UUID |
holograms.yml |
Every hologram property and location |
glow.yml |
Player glow colour, last known name and previous scoreboard team by UUID |
ignore.yml |
Private-message ignore lists by UUID |
kits.yml |
Last-use timestamps by player and kit |
nicknames.yml |
Persistent nickname strings |
notes.yml |
Timestamped staff notes by player UUID |
permissions.yml |
Group assignments and direct permission grants |
rtp.yml |
Last successful random teleport timestamps |
spawn.yml |
Rivet's server spawn location |
staff.yml |
Persistent god-mode UUIDs when enabled |
warps.yml |
Public warp locations |
worlds.yml |
Tracked test-world names and types |
Some features deliberately keep only session state:
- AFK status and reasons;
- TPA requests and sender cooldowns;
- reply partners;
- active poses;
- vanish and managed flight;
- temporary boss bars.
- temporary advancement toasts.
Caution
Stop the server before changing anything in data/. A running module may save its in-memory copy and replace manual edits.
Use spaces, not tabs, in YAML. Keep UUIDs and Bukkit serialised item sections unchanged unless you know the Paper format.
Rivet avoids granting valuable state before important saves complete:
- a grave is saved before normal death drops are cleared;
- a grave claim is saved before items are returned;
- a kit cooldown is saved before the kit is granted;
- a daily claim is saved before rewards are granted;
- hologram and player-glow edits keep the previous live state when their save fails;
-
/backupdates its cooldown after a successful teleport.
Graves and holograms write through a temporary file and move it into place. When the file system supports it, that replacement is atomic.
A useful server backup includes:
plugins/Rivet/
world/
world_nether/
world_the_end/
<any tracked test worlds you want to keep>
Back up while the server is stopped, or use a server-aware snapshot system that flushes plugin and world data first.
Migration runs before any module starts.
| Old location | New location |
|---|---|
chat.yml |
settings/chat.yml |
permissions/groups.yml |
settings/permissions.yml |
graves.yml |
data/graves.yml |
glows.yml |
data/glow.yml |
holograms.yml |
data/holograms.yml |
permissions/users.yml |
data/permissions.yml |
If both old and new files exist, Rivet uses the new file and leaves the old one untouched. It writes a warning to the console instead of overwriting either file.
These old sections are copied into data files:
| Old section | Destination |
|---|---|
homes |
data/homes.yml |
warps |
data/warps.yml |
auto-breeders |
data/breeders.yml |
Only missing destination keys are copied. Existing newer values win. The old section is removed from config.yml after the destination saves successfully.
The old flat-worlds.allow-natural-mob-spawning setting moves to settings/worlds.yml and is removed from the global file.
Older tracked worlds may contain a .rivet-test-world marker. Rivet reads flat or void from that marker, imports the world into data/worlds.yml, and keeps compatibility with the marker during discovery.
When an update introduces a module switch missing from an existing modules.yml, Rivet appends it as enabled and records how many switches were added in the console. Existing switch values are never replaced.
Current Rivet uses player glows instead of cuboid outline regions. Tagged legacy outline entities are removed as loaded worlds and newly loaded chunks are checked. Old region definitions are not turned into player assignments because the two features represent different things.
/rivet reload reads:
-
config.yml; -
modules.yml; - every file in
settings/.
It does not reload data/ files. Restart after an offline data edit.
Module state is fixed for the current server session. A reload tells you which module switches changed, but a restart is required to register or remove listeners, recipes and scheduled tasks cleanly.
Rivet documentation | Home | Commands | Configuration | Source