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Mining Lighting and Defence

JohnBraham edited this page Nov 4, 2026 · 1 revision

Mining, lighting and defence

Electric drill

Place the drill against a face so it points into the surface you clicked. All six directions are usable. The drill searches up to 64 blocks along its axis and takes a 3-by-3 slice at its first solid target. It stores drops in the head; look there or at the receiving inventory rather than at the beam. It won't complete a slice unless all its drops fit. Fluids in the outer ring can take much longer to clear than stone.

At its limit the drill can move onto adjacent Electric Scaffold if it has enough stored energy. Start with only one possible move. The default drill buffer is 2,000 FE and the active draw is 96 FE per mining tick; a single small generator can prove your wiring without being enough for continuous drilling. Redstone stops work. Keep the beam and target area clear of players and inventories you want to preserve.

Lighting and turret safety

The LED bar emits level-15 light when powered and does not pass power to the next device. If it is dark, check that it is on a live branch rather than behind another LED.

A laser turret needs at least 4,000 FE to fire. The normal turret scans for hostile mobs and may target players outside its scoreboard team if assigned a team when placed. Its beam can hit things in its path and can start fires. Test in a contained lane and use redstone to disable it while servicing the area. The hidden turret variant is not survival equipment.

Drill reference | Turret targeting and configuration

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