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Description
Describe the bug
When directly running the Linux Server Build on my computer, or in Docker (ubuntu:latest) or my debian server, the server starts correctly without errors, but listens only the IPv6 port (:::7777 in netstat)
Same thing happens when I run the Windows Server Build with wine on my Linux machine. But when running the Windows Server Build on a Windows machine, everything works fine....
When starting the server in a normal build through the UI, it listens on IPv4 and other players are joining the game perfectly
Logs :
Found path: /root/build/Linux.x86_64
Mono path[0] = '/root/build/Linux_Data/Managed'
Mono config path = '/root/build/Linux_Data/MonoBleedingEdge/etc'
PlayerPrefs - Creating folder: /root/.config/unity3d/Sépanou
PlayerPrefs - Creating folder: /root/.config/unity3d/Sépanou/Terres de l'Exil
Unable to load player prefs
Initialize engine version: 2019.4.21f1 (b76dac84db26)
[Subsystems] Discovering subsystems at path /root/build/Linux_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.068 seconds
UnloadTime: 0.771187 ms
NetworkManager created singleton (DontDestroyOnLoad)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mirror | mirror-networking.com | discord.gg/N9QVxbM
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
KcpTransport initialized!
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mirror: adding Network[Early/Late]Update to Unity...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Server started listening
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
How to reproduce the issue, step by step
I don't really know how to reproduce this bug. I'm using version 2019.4.21f1 of Unity. Here is the repo of the game : Unity Game.
Expected behavior
Desktop (please complete the following information):
- OS: Windows 10
- Build target: Linux Standalone with Server Build ticked
- Unity version: 2019.4.21f1
- Mirror branch: Mirror 35.1.0
Additional context
If you need any more informations, I will try to answer your questions as best as I can


