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@MisterPezz82 MisterPezz82 released this 25 Jun 21:14

EverDrive-Pro-style Paprium on the MiSTer Mega Drive core. This release adds working in-game X/Y/Z buttons, fixes missing one-shot music cues, and includes an SDRAM fairness change that reduces dropped enemy animations.

What's new

Missing music cues now play.
The Stage Clear jingle, the Continue and Game Over screens (and other one-shot cues) were previously silent — they now play. (Minor: they currently loop rather than play once.)

X / Y / Z buttons now work (via combos).
Paprium's 6-button handshake doesn't function on this port, so X/Y/Z were dead. They're now mapped to the equivalent simultaneous button combos:

  • Y = Down + B
  • X = B + C
  • Z = A + B

To use them, open the OSD and set "6 Buttons Mode" → OFF (3-button mode) — that's what enables the combo mapping. Leave "6 Buttons Mode" ON only for real 6-button games (e.g. Street Fighter), which are completely unaffected by this change. Note: motion-input moves (e.g. the forward-forward-B dash) are not covered by the combos.

SDRAM anti-starvation (smoother animation).
The Paprium MCU shares the console's SDRAM and was being starved in busy scenes, which contributed to skipped enemy animations. A fairness change gives the MCU guaranteed SDRAM access. This reduces the animation skipping — it may not fully eliminate it in the most crowded fights — but it's a worthwhile improvement.

Install

  1. Copy MegaDrive_Paprium_20260625.rbf to /media/fat/_Console/ on your SD card.
  2. Load it from the cores menu, then load Paprium.md.
  3. First boot: OSD → Save backup RAM → reset, to get the real game.

Known issues

Some scenes still have graphical problems (e.g. the Intercom elevator). See docs/KNOWN_ISSUES.md for the running bug log.

ROM and audio assets are not included — bring your own Paprium dump and WAV/cue set.