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Wolf-3D

Reading "Masters of Doom". Got inspired to remake Wolfenstein3D

This is stalled as I either switch to 2D rendering, increase performance of the 3D renderer, or find a clever datastructure that would reduce the reliance on renderer iteration performance.

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The PNG files inside assets/ are sprite sheets. walls.png contains 64x64 tiles arranged in a grid. Currently the first tile of this sheet is used as the wall texture by the raycaster.

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Reading "Masters of Doom". Got inspired to remake Wolfenstein3D

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