Reading "Masters of Doom". Got inspired to remake Wolfenstein3D
This is stalled as I either switch to 2D rendering, increase performance of the 3D renderer, or find a clever datastructure that would reduce the reliance on renderer iteration performance.
The PNG files inside assets/ are sprite sheets. walls.png contains
64x64 tiles arranged in a grid. Currently the first tile of this sheet is
used as the wall texture by the raycaster.