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Liam Robinson edited this page Nov 8, 2026 · 2 revisions

Project Avalanche Wiki

Project Avalanche is a native PC version of SSX (2012), played from your own copy of the game: the launcher reads your disc image once and the game runs from that. This wiki is for people who host servers, write scripts and make mods.

Servers

Page What
Hosting a Server the dedicated server: downloads, setup from your disc, the first start
Server Configuration every server.toml key
Ports and Firewalls the ports, firewall rules, port mapping
Server Console the console's commands
Operators and Remote Console operator keys and rcon
Access Control List who may do what
Bans and Mutes keeping players out or quiet
The Server List the project's public list, heartbeats, its blocklist
Query and LAN Discovery the browser's ping and the LAN tab
Server Resources running packages and scripts on a server
Blocklists refusing resource files
Maps and Gamemodes on a Server custom maps and rules
Logs and Metrics the log, /info, Prometheus metrics
Running as a Service systemd and Windows services
Running in Docker the container
Joining a Server what players see

Scripting

Page What
Resource Packages resource.toml, every field
Content IDs and Kinds naming the game's content
Scripting Overview Luau, the sandbox, budgets and limits
Server Script API every server function
Client Script API every client function
Events and Messages events, the server–client channel, element data, exports
Script Permissions the rights scripts need
Script Examples complete, tested examples

Modding

Page What
Installing Mods the launcher's Mods page
Load Order and Priorities which mod wins
Making a Mod a first mod, tried and packed
Making a Map courses of your own
Making a Gamemode rules and medals for maps
Client Mods on Servers what servers let your mods do
Mod Limits every limit a package must keep

Game data never comes from this wiki or the project: everything is read from your own disc image.

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