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Content IDs and Kinds
Everything a mod can add or replace has a content id: <namespace>:<kind>/<path>, lower case, parts of
a-z 0-9 _ . - separated by /.
| Namespace | Whose |
|---|---|
ssx |
the game's disc |
ava |
Project Avalanche's own content (markers, skies, the menu's files) |
| a package's name | that package's additions |
For example ssx:texture/character/textures/alex_board_00_diffuse is a board texture of the disc, and
neon-pack:texture/neon_board a texture the package neon-pack adds.
- In the game, a client script can list them:
listContent("texture"),getContent(id). - With
--mod-dev, the game's overlay lists your package's overrides and conflicts (Making a Mod). - The ids of the disc follow its file and record names: a texture's id is its path below the disc's folders without
the extension, a drop's is the drop's name (
ssx:drop/exp_alps_grandgolliat_drop_1_race).
| Kind | Example id | Files a package supplies | Patch |
|---|---|---|---|
texture |
ssx:texture/character/textures/alex_board_00_diffuse |
.png .jpg .jpeg .ktx2 .dds
|
|
model |
ssx:model/worlds/geometry/flag_pole_prayer_blua_lod0_geo |
.glb .gltf
|
|
object |
ssx:object/flag_pole_prayer_blua_gameobject |
object.toml (names its model) |
|
material |
ssx:material/rock_basalt_mat |
.toml |
|
character |
ssx:character/elise |
.glb .gltf .toml
|
yes |
gear |
ssx:gear/jacket/suit_default_elise |
.glb .gltf .toml
|
yes |
board |
ssx:board/board_elise_default |
.glb .gltf .toml
|
yes |
anim |
ssx:anim/anim_all/carv_regular_lean |
anim.toml (names its glTF), or a .glb / .gltf
|
|
trick |
<package>:trick/<name> |
trick.toml |
|
drop |
ssx:drop/exp_alps_grandgolliat_drop_1_race |
.toml |
yes |
event |
ssx:event/exp_antarctica_craddock_drop_7_survive |
.toml |
yes |
map |
<package>:map/<name> |
map.toml, .glb .gltf
|
yes |
gamemode |
<package>:gamemode/<name> |
gamemode.toml |
|
lighting |
ssx:lighting/day_sunny_lighting |
.toml |
yes |
sky |
ava:sky/scattering |
.toml, .ktx2 .dds .png .hdr .exr
|
|
postfx |
ssx:postfx/<preset> |
.toml, .png
|
yes |
particles |
ssx:particles/fx/lynx/fx_airburst |
.toml, .png .dds .ktx2
|
yes |
sound |
ssx:sound/sfx/boardsfx/jump |
.ogg .flac .wav, sounds.toml
|
|
music |
ssx:music/licensed/145 |
.ogg .flac .wav, music.toml
|
|
movie |
ssx:movie/<name> |
.webm (AV1 video, Vorbis sound) |
|
ui |
ssx:ui/views/mainmenu |
.swf .gfx, .json
|
|
font |
ssx:font/na/din_engschrift_std |
.ttf .otf
|
|
string |
ssx:string/txt_main_menu_campaign_desc |
string tables strings/<language>.toml
|
|
tuning |
ssx:tuning/characterpropertiesasset/cp_max |
.toml |
yes |
scoring |
ssx:scoring/scoringasset/scoring_air_trick_time |
.toml |
yes |
marker |
ava:marker/ring |
marker.toml, .glb .gltf
|
yes |
The extension of each file in an [add] or [override] entry must be one of its kind's. Patch marks the data
records a [patch] can change field by field (Resource Packages).
Some kinds change how the game plays, not only how it looks or sounds: tuning, scoring, event, drop,
lighting, object, model, character, gear, board, anim and trick. A server can switch these off for its
players' own mods (Client Mods on Servers).
String tables are files strings/<language>.toml (en, fr, de, es, it, ja) at the package root; no
manifest line names them. A key TXT_… replaces the game's string of that key in that language; any other key is the
package's own (<package>:string/<key>). A replacement must keep the original's placeholders (%1s, %2d …) and
button tokens (^A^ …). At most 16 384 strings a table, a text 4 096 bytes.
-
track(a disc track's terrain and objects,ssx:track/alps0101) andscript(the game's own level scripts,ssx:script/…) entries are accepted in a package, but the game does not read them from packages yet: they have no effect. A map shows a disc track's distant mountains with itsmidgroundkey instead (Making a Map). Scripts of your own go in[scripts], not in[add].
Servers
- Hosting a Server
- Server Configuration
- Ports and Firewalls
- Server Console
- Operators and Remote Console
- Access Control List
- Bans and Mutes
- The Server List
- Query and LAN Discovery
- Server Resources
- Blocklists
- Maps and Gamemodes
- Logs and Metrics
- Running as a Service
- Running in Docker
- Joining a Server
Scripting
- Resource Packages
- Content IDs and Kinds
- Scripting Overview
- Server Script API
- Client Script API
- Events and Messages
- Script Permissions
- Script Examples
Modding