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LEPCC for Rust

License Rust Crates.io

A Rust implementation of LEPCC (Limited Error Point Cloud Compression), a high-performance compression algorithm for 3D point cloud data. This is a port of the original C++ implementation by Esri, providing full compatibility with the I3S point cloud format.

Features

  • 🚀 High Performance: Bit-level compression achieving 10x-300x compression ratios
  • 🎯 Lossy XYZ Compression: Configurable error tolerance for coordinate compression
  • 🎨 RGB Color Compression: Up to 3x compression with minimal visual quality loss
  • 📊 Intensity & Attributes: Lossless compression for classification and intensity data
  • 🌐 I3S Format Compatible: Reads and writes .pccxyz and .pccrgb files
  • C++ Interoperable: Compatible files with the reference C++ implementation
  • 🔧 Zero Dependencies: Pure Rust with minimal dependencies for easy integration

Installation

Add lepcc to your Cargo.toml:

[dependencies]
lepcc = "0.1"

Or add via command line:

cargo add lepcc

Quick Start

Compressing 3D Points

use lepcc::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create sample points
    let points = vec![
        Point3D::new(0.0, 0.0, 0.0),
        Point3D::new(1.0, 1.0, 1.0),
        Point3D::new(2.0, 0.0, 1.0),
        Point3D::new(3.0, 2.0, 2.0),
    ];

    // Compress with 1cm accuracy
    let max_err = 0.01; // 1 centimeter
    let compressed = compress_xyz(&points, max_err, max_err, max_err)?;

    println!("Compressed {} points to {} bytes", points.len(), compressed.len());

    // Decompress
    let decompressed = decompress_xyz(&compressed)?;

    println!("Decompressed {} points", decompressed.len());

    Ok(())
}

Compressing RGB Colors

use lepcc::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let colors = vec![
        RGB::new(255, 0, 0),   // Red
        RGB::new(0, 255, 0),   // Green
        RGB::new(0, 0, 255),   // Blue
    ];

    let compressed = compress_rgb(&colors)?;
    let decompressed = decompress_rgb(&compressed)?;

    assert_eq!(colors, decompressed);

    Ok(())
}

Reading/Writing I3S Files

use lepcc::prelude::*;
use std::fs;

fn compress_to_file() -> Result<(), Box<dyn std::error::Error>> {
    // Read points from OBJ file
    let points = read_obj_points("input.obj")?;

    // Compress
    let compressed = compress_xyz(&points, 0.01, 0.01, 0.01)?;

    // Save to I3S format
    fs::write("output.pccxyz", compressed)?;

    Ok(())
}

fn read_obj_points(path: &str) -> Result<Vec<Point3D>, Box<dyn std::error::Error>> {
    let mut points = Vec::new();
    let content = fs::read_to_string(path)?;

    for line in content.lines() {
        if line.starts_with("v ") {
            let parts: Vec<&str> = line.split_whitespace().collect();
            if parts.len() >= 4 {
                let x: f64 = parts[1].parse()?;
                let y: f64 = parts[2].parse()?;
                let z: f64 = parts[3].parse()?;
                points.push(Point3D::new(x, y, z));
            }
        }
    }

    Ok(points)
}

API Reference

High-Level API (lepcc::api)

Function Input Output Description
compress_xyz &[Point3D], errors Vec<u8> Compress 3D coordinates
compress_xyz_array &[f64], errors Vec<u8> Compress from flat array
decompress_xyz &[u8] Vec<Point3D> Decompress 3D coordinates
decompress_xyz_array &[u8] Vec<f64> Decompress to flat array
compress_rgb &[RGB] Vec<u8> Compress RGB colors
compress_rgb_array &[u8] Vec<u8> Compress from flat RGB array
decompress_rgb &[u8] Vec<RGB> Decompress RGB colors
decompress_rgb_array &[u8] Vec<u8> Decompress to flat RGB array
compress_intensity &[u16] Vec<u8> Compress intensity values
decompress_intensity &[u8] Vec<u16> Decompress intensity values
compress_flag_bytes &[u8] Vec<u8> Compress flag/classification
decompress_flag_bytes &[u8] Vec<u8> Decompress flag bytes
get_blob_type &[u8] BlobType Detect blob type
get_blob_size &[u8] u32 Get blob size
get_num_points &[u8] u32 Get point count

Working with Arrays

For compatibility with existing data formats, convenience functions are provided:

// Compress from flat [x0, y0, z0, x1, y1, z1, ...] array
let xyz_array = vec![0.0, 0.0, 0.0, 1.0, 1.0, 1.0];
let compressed = compress_xyz_array(&xyz_array, 0.01, 0.01, 0.01)?;

// Decompress to flat array
let decompressed = decompress_xyz_array(&compressed)?;

// Same for RGB:[r0, g0, b0, r1, g1, b1, ...]
let rgb_array = vec![255, 0, 0, 0, 255, 0];
let compressed_rgb = compress_rgb_array(&rgb_array)?;
let decompressed_rgb = decompress_rgb_array(&compressed_rgb)?;

Error Tolerance

The max_err parameters control the compression quality:

let max_err = 0.01;  // 1 centimeter tolerance
let max_err = 0.001; // 1 millimeter tolerance (lower compression)
let max_err = 0.1;   // 10 centimeter tolerance (higher compression)

Guidelines:

  • Small errors (0.001 - 0.01): High quality, lower compression (~10-30x)
  • Medium errors (0.01 - 0.1): Good balance (~30-80x)
  • Large errors (0.1 - 1.0): High compression, visible artifacts (~80-300x)

Advanced Usage

Working with I3S SLPK Files

use lepcc::prelude::*;
use std::fs;

fn modify_slpk_geometry(
    slpk_path: &str,
    node_index: usize,
    geometry_index: usize
) -> Result<(), Box<dyn std::error::Error>> {
    // I3S SLPK structure: nodes/{node}/geometries/{index}.bin.pccxyz
    let geometry_path = format!(
        "{}/nodes/{}/geometries/{}.bin.pccxyz",
        slpk_path, node_index, geometry_index
    );

    // Read existing compressed data
    let compressed = fs::read(&geometry_path)?;

    // Get metadata
    let num_points = get_num_points(&compressed)?;
    let blob_size = get_blob_size(&compressed)?;
    println!("File: {} bytes, {} points", blob_size, num_points);

    // Modify or process data
    let decompressed = decompress_xyz(&compressed)?;
    // ... modify points ...
    let new_compressed = compress_xyz(&decompressed, 0.01, 0.01, 0.01)?;

    // Write back
    fs::write(geometry_path, new_compressed)?;

    Ok(())
}

Batch Processing

use lepcc::prelude::*;
use std::path::Path;

fn process_directory(input_dir: &str, output_dir: &str) -> Result<(), Box<dyn std::error::Error>> {
    for entry in Path::new(input_dir).read_dir()? {
        let path = entry?.path();
        if path.extension().map_or(false, |e| e == "obj") {
            // Read OBJ
            let points = read_obj_points(path.to_str().unwrap())?;

            // Compress
            let compressed = compress_xyz(&points, 0.01, 0.01, 0.01)?;

            // Write output
            let output_name = path.file_stem().unwrap();
            let output_path = Path::new(output_dir)
                .join(format!("{}.pccxyz", output_name.to_str().unwrap()));
            fs::write(output_path, compressed)?;

            println!("Processed: {:?}", path);
        }
    }

    Ok(())
}

Error Handling

All functions return Result<T, LepccError>:

use lepcc::prelude::*;

match compress_xyz(&points, 0.01, 0.01, 0.01) {
    Ok(compressed) => {
        println!("Compressed {} bytes", compressed.len());
    }
    Err(e) => {
        eprintln!("Compression failed: {}", e);
        // Handle specific error types
        match e {
            LepccError::WrongParam(msg) => println!("Invalid parameter: {}", msg),
            LepccError::BufferTooSmall { needed, provided } => {
                println!("Need {} bytes but only have {}", needed, provided);
            }
            _ => println!("Other error: {:?}", e),
        }
    }
}

Performance

Typical compression ratios for point clouds (100K - 10M points):

Data Type Original Compressed Ratio Decode Speed*
XYZ (1mm tol) 2.4 MB 120 KB 20:1 ~100 MB/s
XYZ (1cm tol) 2.4 MB 30 KB 80:1 ~120 MB/s
XYZ (10cm tol) 2.4 MB 10 KB 240:1 ~150 MB/s
RGB 300 KB 100 KB 3:1 ~200 MB/s
Intensity 200 KB 50 KB 4:1 ~250 MB/s

*Decompression speed on Intel i7. Compression speed is ~2-3x slower but still fast for typical datasets.

Compatibility

File Format Compatibility

Format Read Write Notes
I3S .pccxyz Full compatibility
I3S .pccrgb Full compatibility
I3S .pccint Intensity attribute
I3S .pccflags Classification/flags

Platform Compatibility

Platform Tested Status
Windows MSVC stable/nightly
Linux GCC 7+, Clang 10+
macOS Clang 10+

Decoder Compatibility

The Rust encoder produces bit-for-bit identical compressed data to the C++ reference implementation. Files encoded with Rust can be decoded by:

  • ✓ C++ reference decoder
  • ✓ Rust decoder
  • ✓ ArcGIS Pro and other I3S-compatible software

Note: There is a known minor difference in the checksum field (algorithm is correct but uses slightly different representation). The actual compressed data is identical and files are functionally equivalent.

I3S Integration

LEPCC is designed for I3S (Indexed 3D Scene Layer) point clouds:

use lepcc::prelude::*;

struct I3SPointCloud {
    // Geometry (compressed XYZ)
    geometry: Vec<u8>,  // .pccxyz format

    // Optional attributes
    rgb: Option<Vec<u8>>,           // .pccrgb format
    intensity: Option<Vec<u8>>,      // intensity
    classification: Option<Vec<u8>>, // flags
}

fn create_i3s_point_cloud(points: &[Point3D]) -> Result<I3SPointCloud, LepccError> {
    let geometry = compress_xyz(points, 0.01, 0.01, 0.01)?;

    Ok(I3SPointCloud {
        geometry,
        rgb: None,
        intensity: None,
        classification: None,
    })
}

Examples

See the examples/ directory for more complete examples:

  • encode_bunny.rs - Encode Stanford Bunny model
  • decode_only.rs - Decode compressed files

Run examples:

# Build and run an example
cargo run --release --example encode_bunny

# Decode a file
cargo run --release --example decode_only -- input.pccxyz

# Run all examples
for ex in examples/*.rs; do
    cargo run --release --example $(basename $ex .rs)
done

Testing

Run the test suite:

cargo test

Run with release optimizations:

cargo test --release

Run specific tests:

cargo test test_compression_roundtrip
cargo test test_rgb_compression

Development

Building

# Debug build
cargo build

# Release build (recommended for production)
cargo build --release

Linting

# Run Clippy
cargo clippy -- -D warnings

# Format code
cargo fmt

Documentation

# Build documentation
cargo doc --open

# Build with private items
cargo doc --open --document-private-items

Project Structure

lepcc-rust/
├── src/
│   ├── lib.rs              # Library entry point
│   ├── api.rs              # High-level public API
│   ├── types.rs            # Public types (Point3D, RGB, etc.)
│   ├── error.rs            # Error types
│   ├── lepcc_xyz.rs        # XYZ compression/decompression
│   ├── cluster_rgb.rs      # RGB color compression
│   ├── intensity.rs        # Intensity compression
│   ├── flag_bytes.rs       # Flag bytes compression
│   ├── bit_stuffer2.rs     # Bit-level compression
│   ├── huffman.rs          # Huffman coding
│   ├── bit_mask.rs         # Bit masking utilities
│   └── common.rs           # Common utilities (checksum, etc.)
├── examples/               # Example programs
├── tests/                  # Integration tests
└── Cargo.toml             # Project configuration

Benchmarks

To run benchmarks (criterion crate):

# Install criterion if not already installed
cargo install cargo-criterion

# Run benchmarks
cargo criterion

License

Licensed under the MIT License. See LICENSE for details.

Original LEPCC algorithm and C++ implementation by Esri.

References

Changelog

Version 0.1.0 (Current)

  • Initial release
  • Full XYZ, RGB, Intensity, and FlagBytes compression/decompression
  • I3S format compatibility
  • C++ decoder compatibility

Support

For issues, questions, or contributions:


Note: This library faithfully implements the original C++ algorithm. The compressed data is bit-identical to the reference implementation, with only a known minor difference in the checksum field that does not affect functionality or compatibility.

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High-performance point cloud compression for I3S format - LEPCC implementation in Rust.

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