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RC Labs

1. Wall Follower

Use a PD controller to keep the RC car a fixed distance from the wall.

2. Turn Radius

Determine the turn radius of the car using Ackermann dynamics, and adjust it based on experimental data.

3. Pure Pursuit

Use the pure pursuit algorithm to have the RC car go to a specified waypoint.

4. RRT

Perform RRT search on a map saved from driving the car around a real obstacle course.

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