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Area-OutputGenerationIssues concerning the process of generating output from BiohazrdIssues concerning the process of generating output from BiohazrdConcept-CppFeaturesIssues concerning unsupported C++ featuresIssues concerning unsupported C++ featuresConcept-OutputUsabilityIssues concerning whether or not the output from Biohazrd is actually usableIssues concerning whether or not the output from Biohazrd is actually usableLanguage-C#Issues specific to C#Issues specific to C#
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Calling constructors on abstract types is necessary when extending an abstract type from C#.
Right now they are skipped by the module definition generator since that's how it was in the prototype. Not sure if I did this because I wasn't thinking about extending abstract types from C# or if I was just trying to avoid dealing with them at the time. Either way, we need a strategy for calling inline constructors on abstract types, which will be trickier than with concrete inline constructors.
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Area-OutputGenerationIssues concerning the process of generating output from BiohazrdIssues concerning the process of generating output from BiohazrdConcept-CppFeaturesIssues concerning unsupported C++ featuresIssues concerning unsupported C++ featuresConcept-OutputUsabilityIssues concerning whether or not the output from Biohazrd is actually usableIssues concerning whether or not the output from Biohazrd is actually usableLanguage-C#Issues specific to C#Issues specific to C#