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Perryvw
reviewed
Feb 6, 2020
| if (unit.IsRealHero()) { | ||
| Timers.CreateTimer(1, () => { | ||
| unit.AddNewModifier(undefined, undefined, "modifier_panic", { duration: 8 }); | ||
| modifier_panic.apply(unit, undefined, undefined, { duration: 8 }); |
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I think this is a nice way of doing this, but I think we should stick to the original API for this. Advanced users can come up with this themself or maybe read it somewhere else.
| import { BaseAbility, registerAbility } from "../../../lib/dota_ts_adapter"; | ||
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| @luaAbility | ||
| class meepo_earthbind_ts_example extends CDOTA_Ability_Lua { |
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Not sure about this change. I already don't like how un-transparent this is, and I don't think this really helps.
Perryvw
reviewed
May 30, 2020
| @luaAbility | ||
| class meepo_earthbind_ts_example extends CDOTA_Ability_Lua { | ||
| @registerAbility("meepo_earthbind_ts_example") | ||
| export class meepo_earthbind_ts_example extends BaseAbility { |
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So we can also remove BaseAbility?
Perryvw
reviewed
May 30, 2020
| } | ||
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| const [env, source] = getFileScope(); | ||
| const [fileName] = string.gsub(source, ".*scripts[\\/]vscripts[\\/]", ""); |
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I think this is even more intransparant, I prefer the name as string parameter to the decorator
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