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Getting Started

MKI edited this page Oct 1, 2026 · 1 revision

Getting Started

This page walks you through your first project. Each step is covered in more detail on the linked pages.

1. Get a Builder's Wand

Craft it from two sticks and one emerald:

 .  .  E      E = Emerald
 .  S  .      S = Stick
 S  .  .

The recipe is unlocked from the start and shows up in your recipe book without any precondition. In Creative the wand is in the Tools & Utilities tab, and operators can hand one out with /expandedbuilding give.

2. Mark the site

  • Left-click a block with the wand → position 1. The block is not broken.
  • Right-click a block with the wand → position 2.

The two clicks only define the footprint. Both clicked blocks belong to the site, plus a one-block margin on every side. Vertically the site always spans the full world height, so cellars and towers work without having to click the corners at the right altitude.

The outermost blocks of the site are marked on the ground, following the terrain. Whatever is marked belongs to the site, so you can read the border right under your feet.

3. Plan in Creative

Right after the second click:

  • your inventory and game mode are saved to disk,
  • you switch to planning mode (Creative),
  • a Builder NPC appears at the site.

Now build whatever you like inside the site. You may also break anything inside it – levelling terrain and digging a cellar are part of planning. Everything outside the site stays protected. Doors, trapdoors and fence gates can be opened as usual. See Planning Mode.

4. Finish the plan

Right-click the Builder to open the project dashboard and press Finish plan.

  • The site is restored exactly to how it was before planning – cleared terrain is back until the build runs.
  • Your original inventory and game mode are restored.
  • Your design stays visible as a ghost blueprint: blue for blocks that will be placed, red for positions the builder will clear.
  • The dashboard now shows the material list.

5. Deliver materials

Either:

  • press Hand in materials in the dashboard – the builder takes only what is still needed from your real inventory, or
  • crouch + right-click a chest with the wand to make it the project's material chest. The builder takes what he needs from it, and a hopper can keep it topped up.

Every project also costs a few emeralds as the builder's wage. If the project has to clear terrain, a chest is on the material list as well – it becomes the builder's tool chest. See The Builder.

6. Start building

Once everything is delivered, the status changes to Ready to build. Press Start building.

The builder first clears the site from top to bottom (with tools from his tool chest), then builds – by default one block per second. The Speed button switches between 1x, 4x and 20x for a higher wage.

7. Changing your mind

  • Edit plan reopens planning at any stage, even in the middle of construction. Blocks that are already built are not charged again.
  • Cancel ends the project and returns all delivered materials and emeralds.

Project status

Status Meaning
Planning mode You are designing the project in Creative.
Blueprint – materials missing The plan is finished; materials still have to be delivered.
Ready to build All materials are there – press Start building.
Builder at work Construction is running.
Paused – conflict The world no longer matches the blueprint at the current position. Clear the spot and press Check conflict.
Paused – no tools The builder has no usable tool left for clearing. Put one in his chest and press Check tools.
Finished The build is complete.
Cancelled The project was cancelled and refunded.

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