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Multiplayer

MKI edited this page Oct 1, 2026 · 1 revision

Multiplayer

Expanded Building is built for servers. All logic runs on the server, every GUI action is checked against owner, dimension and distance, and sites of different players can never overlap.

Your projects

/eb projects

lists your active projects with status, progress, dimension and coordinates. Each line has a button to open the project menu and one to cancel the project.

Each player can have at most maxProjectsPerPlayer active projects at the same time (default 3). Finished and cancelled projects do not count.

Working together

The owner can let other players work on a project:

Command Purpose
/eb add <player> <project> Let a player work on the project (player must be online)
/eb remove <player> <project> Remove that permission again
/eb members <project> Show the project's members

Members may:

  • plan and edit the plan,
  • hand in materials,
  • start the build,
  • change the build speed.

Only the owner may cancel the project and manage members. A cancellation refunds to whoever triggers it, so letting members cancel would be a way to get at someone else's materials.

Visibility

A site is visible to all players nearby – the ground marking and the ghost blueprint – even when the owner is offline. Seeing and working are deliberately separate: everybody may look, only members may touch.

Protection between players

  • While a project is in planning, the whole site is locked for everyone else.
  • Once the plan is finished, only the positions the builder still needs are locked – see Site Protection.
  • The builder's tool chest can only be opened by the owner while the project runs.
  • Active sites may not overlap.

Project IDs

Every project has an ID, shown in the dashboard and in /eb projects. Commands accept the start of the ID, as long as it is unique – if it is not, the mod asks you to type a few more characters.

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