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1. Project Configuration

Raphaël Tétreault edited this page Oct 23, 2025 · 13 revisions

TODO

  • general what not allowed to do
  • branch protections

This page was last updated for the Fall 2025 semester.

Purpose

This Wiki is meant to provide key information about how to properly create a mini game for the collection. Importantly, it describes the proper workflow to apply to this project. Pull Requests that do not follow the details outline here will be rejected.

Overview

This project is set up to use Unity 2022.3.62f2. It uses the 2D Universal Render Pipeline (URP).

Unity Packages

You are constrained to the use of the Unity packages supplied in the repository.

Notable Unity packages included are:

  • 2D Sprite
  • 2D Tilemap
  • 2D Tilemap Extras
  • TextMeshPro
  • Timeline

See Assets/Packages for a complete listing of packages.

Provided Assets

You are constrained to the use of the asset packages supplied in the repository.

Teams are given a 250 KB (250,000 bytes) asset budget if deemed necessary for your mini game. Your Pull Request must both include and outline those assets when merging in your mini game. Anything beyond the allotment must receive explicit approval from your manager. Failure to comply will result in a rejected Pull Request.

Asset packages provided in the mini game collection include:

See 2. Organization, Naming Conventions, and Content Rules for more details.

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