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4. Mini Game Scripts
#TODO explain p1 p2, testing
This project provides scripts to create mini game gameplay loop. It provides a replacement to MonoBehaviour which has more detailed event functions that map into a consistent mini game loop. The MiniGameBehaviour is the class to derive in this case. The MiniGameManager is the script that manages all behaviour scripts.
There are a number of supporting scripts, too. These will be cover in brief. To see all files, review the following directory: Assets/Scripts
The left half in orange shows the how the functions on the right are trigger in a mini game. Some are automatic based on familiar Unity MonoBehaviour events, while others are time, and more still manually triggered (either optionally or required).

File: Assets/Scripts/MiniGameBehaviour.cs
File: Assets/Scripts/MiniGameManager.cs
TODO DESCRIPTION
namespaces for code
Assets/Scripts/MiniGameManagerKicker.cs
TODO DESCRIPTION
TODO