You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When tuning a custom Vibrant Visuals pack, the Editor is the only place to adjust lighting, atmospherics, color grading, water, and per biome config against a live viewport. But the only outputs are "Generate Resource Pack" (a brand new pack) and "Export to Clipboard" (manual paste into each file). Neither lets me edit the pack I already loaded and save changes back into its own files.
What I'm asking for:
Load my own resource pack with the world.
Tune values in the Vibrant Visuals and Biome Config Mapping panels while seeing the result in the viewport.
On save, write the changes back into the existing files, keeping my namespace and folder layout, instead of generating a new pack or copying clipboard JSON file by file.
Why it matters: I maintain a structured pack with a custom namespace and a deliberate layout (global reserved file defaults plus per biome client_biome routers). "Generate Resource Pack" flattens that into a fresh Editor shaped pack I then reconcile by hand. Clipboard export is one file at a time and easy to get wrong across dozens of biome, fog, and lighting files.
Even a partial fix would help a lot: an "Export to loaded pack" option that diffs current settings against the loaded pack and writes only the changed fields back to their source files. It would also help to document whether the Biome Config Mapping Save and Save All are ever meant to persist to a loaded pack on disk, since the current in session only behavior isn't clear from the UI.
Happy to share my pack as a test case.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
When tuning a custom Vibrant Visuals pack, the Editor is the only place to adjust lighting, atmospherics, color grading, water, and per biome config against a live viewport. But the only outputs are "Generate Resource Pack" (a brand new pack) and "Export to Clipboard" (manual paste into each file). Neither lets me edit the pack I already loaded and save changes back into its own files.
What I'm asking for:
Load my own resource pack with the world.
Tune values in the Vibrant Visuals and Biome Config Mapping panels while seeing the result in the viewport.
On save, write the changes back into the existing files, keeping my namespace and folder layout, instead of generating a new pack or copying clipboard JSON file by file.
Why it matters: I maintain a structured pack with a custom namespace and a deliberate layout (global reserved file defaults plus per biome client_biome routers). "Generate Resource Pack" flattens that into a fresh Editor shaped pack I then reconcile by hand. Clipboard export is one file at a time and easy to get wrong across dozens of biome, fog, and lighting files.
Even a partial fix would help a lot: an "Export to loaded pack" option that diffs current settings against the loaded pack and writes only the changed fields back to their source files. It would also help to document whether the Biome Config Mapping Save and Save All are ever meant to persist to a loaded pack on disk, since the current in session only behavior isn't clear from the UI.
Happy to share my pack as a test case.
All reactions