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Creating a project with Cheats enabled does not carry into the Editor Test World, and Test Settings has no cheats option, so commands never work in a test session.
Repro steps
Open Bedrock Editor.
Create a new project with Cheats enabled.
3. Open the project, then open Test Settings. No cheats option is present.
4. Click Test World.
Run any command. It fails because cheats are off.
Observed result
The project Cheats setting is ignored and Test Settings has no cheats control, so commands cannot run in Test World.
Expected result
Test World should inherit the project Cheats setting, or expose a cheats toggle in Test Settings. Cheats should default to on, since Test World is a creator tool and the Information panel already states that no changes are saved to the project.
Other helpful info
Preview build version: Preview 26.40.26 (RenderDragon, D3D12), client 1.26.40.26
Frequency: Always
Session type: Local single player
Graphics card: NVIDIA GeForce RTX 4090 (DX12)
Device info: Desktop, Windows 11 Pro, Intel Core i9-13900KF
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Creating a project with Cheats enabled does not carry into the Editor Test World, and Test Settings has no cheats option, so commands never work in a test session.
Repro steps
Observed result
The project Cheats setting is ignored and Test Settings has no cheats control, so commands cannot run in Test World.
Expected result
Test World should inherit the project Cheats setting, or expose a cheats toggle in Test Settings. Cheats should default to on, since Test World is a creator tool and the Information panel already states that no changes are saved to the project.
Other helpful info
Preview build version: Preview 26.40.26 (RenderDragon, D3D12), client 1.26.40.26
Frequency: Always
Session type: Local single player
Graphics card: NVIDIA GeForce RTX 4090 (DX12)
Device info: Desktop, Windows 11 Pro, Intel Core i9-13900KF
All reactions