Editor 26.40 is now in retail via the Launcher #338
leaheleo
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Hey creators! The Minecraft Bedrock Editor v26.40 is now included in the 26.40 version of the Bedrock retail build.🎉
Reminders
Editor Overview: If you haven't used the Editor before, you're in for a treat. It's an intuitive, visual tool designed to help you build captivating Minecraft worlds at scale. Whether you're a seasoned creator or just getting started, the Editor makes the process smooth and enjoyable.
Extensibility: One of the coolest features of the Editor is its extensibility. You can build your own tools directly into the Editor. To get started, take a look at our Editor Starter Kit.
Full Documentation: For a deep dive into everything the Editor has to offer, visit our Editor Documentation.
Easy Access Through the Launcher
We've made accessing the Editor a breeze. Simply click the "Create" button under the "Creator Tools" tab in the Launcher to jump straight into Editor mode. No more fiddling with desktop shortcuts and launch parameters!
What's new in Editor v26.40:
Official changelogs for 26.40 can be found here!
This update includes all changes through 26.40.30:
Custom Mesh Tool
Added glTF and GLB file format support to the Custom Mesh Tool.
Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.
The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.
Biome Data Assignment
Added real-time chunk sync to the Biome Data Assignment Tool
Added Biome Data Assignment to the World menu
Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags
Vibrant Visuals
Stability / Performance
TransactionManagerAPI and moved it to thePendingTransactionobject. Transactions are now created throughcreatePendingTransactionfunction, while staged changes are finalized using the submit and discard methodsClipboardItem.writeToWorldandBrushShapeManagerAPIsTransactionManagerfunctionsundoandredowill now be processed over timeCinematics Tool
Structures / Layouts
Misc
minecraft:structure_template_featuredefinitions now reference their structure templates with theminecraft: namespaceThank you for being here! You're the best! ❤️
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