Where development has been. #78
ChrysanthCow
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I guess I'll talk about my side of the "Why isn't this getting updates" story, because I've been ignoring the GitHub issues page for a while.
It's mostly a story of myself having more interest in other projects.
That's it. I've been prioritizing my own mods and other projects more than Brewin' and Chewin'.
I'll probably come back to BnC (and MNDRF) at a later date, but they haven't been priorities for me.
Motivation for 1.20.1 has been dry too, because I just don't really enjoy developing for that version. It's 2 years old now actually, but it's only partially age that makes it a pain. It's Forge too.
To explain my two biggest priorties that I'm working on.
Enchiridion is an enchantment rework was shown at Blanketcon '25... 2 months ago, and it still hasn't gotten its first version out because I'd rather make a version that's polished and make the improvements that elevates its quality further. It's on the backburner atm tho, because the second mod I'm mentioning here is a more pressing priority.
Fauna is an animal rework mod that I'm making for my mod jam, Mod Garden. The jam will probably be ending in around 2-3 weeks, so I've been needing to shift a lot of priority over to it, especially having lost a few days because of Mario Kart World and integrating into that community and playing online.
On top of Fauna, there is also a library specifically for Fauna, named Variant Lib. So there's extra work in making a system to bridge entity variants as an extensible and workable system.
As for when I get back to BnC. I plan to hit quite hard.
I will be doing the final 1.20.1 update for BnC Forge, backporting 1.21.1 fixes and changes and individual bugfixes too. Additionally porting to Fabric 1.20.1. These will not be maintained consistently and will additionally not get any new features that the latest version FD supports may get, but will receive fixes for critical bugs here and there.
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