Skip to content

MoonLoaf/Procedural-Walk

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 

Repository files navigation

Procedural-Walk

Actor Components for Bipedal procedural walk animations in UE5

Overview

These are two actor components I made for our procedurally animated player character for our game Sclorp & the crash on planet Snalien

Features

  • Bipedal walk: Highly customizable walk animation logic for bipedal characters using Curve assets for easy visualization.

Setup

might expand on this in the future

  1. Place two Leg components and a Leg manager in your character hierarchy and set values and curves to your liking.

  2. These components then need to be connected to an animation blueprint which in turn feeds certain values into a control rig using an IK node.

  3. Using the control rig, bind foot bones to the positions provided by the FootPosition vectors from each Leg component.

About

Actor Components for Bipedal procedural walk animations in UE5

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages