Actor Components for Bipedal procedural walk animations in UE5
These are two actor components I made for our procedurally animated player character for our game Sclorp & the crash on planet Snalien
- Bipedal walk: Highly customizable walk animation logic for bipedal characters using Curve assets for easy visualization.
might expand on this in the future
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Place two Leg components and a Leg manager in your character hierarchy and set values and curves to your liking.
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These components then need to be connected to an animation blueprint which in turn feeds certain values into a control rig using an IK node.
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Using the control rig, bind foot bones to the positions provided by the FootPosition vectors from each Leg component.