A mod that adds deathcatchers from ultrakill to minecraft!
Deathcatcher is a new entity (currently only spawnable using creative mode) which will revive any mob that was killed near it! The revived mob will be slower and have visual effects so it's easier to differentiate from normal mobs. The revived mobs will NOT drop any loot and will spawn without any gear, but they still drop experience. Mobs revived by the deathcatcher will also immediately die when the deathcatcher is destroyed!
Currently the deathcatcher doesn't spawn naturally (because I couldn't think of a way how to implement it), but you can find the spawn egg in creative menu in spawn eggs category!
Yes! You can freely use this mod in any project you want as long as you credit me!
This mod is highly configurable. This is the list of all possible configuration the mod currently has:
- Deathcatcher revive radius: controls the radius in which mobs are revived by the deathcatcher (default: 32)
- Anti-Theft: adds measures to try and prevent players from moving deathcatchers (default: true)
- Multi-Deathcatcher (WIP): makes multiple deathcatchers work together. Can be buggy at times! (default: true)
- Deathcatcher screaming: makes the deathcatcher scream when a player is nearby and in its line of sight (default: false)
- Deathcatcher screaming radius: controls the distance in which deathcatcher starts screaming (default: 8)
- Deathcatcher blacklist: list of entities that the deathcatcher will NOT revive (default: 43 entries)
- Bound mobs: makes the mobs revived by the deathcatcher die when it's destroyed (default: true)
- Easier to see mobs: makes the revived mobs easier to distinct from normal mobs (default: true)
There is currently a plan to make the deathcatcher spawn naturally and add a new feature that makes the deathcatcher unkillable until a certain amount of mobs are killed near it. (Also I might make the idol from ultrakill too)