Skill additions (Skill quirks, medical skill self diagnosis)#894
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Skill additions (Skill quirks, medical skill self diagnosis)#894
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A few quirks have been added that give you +500exp in a relevant category (journeyman, depending on your job)
There's also a few that give +250exp (apprentice, depending on your job)
Note: These quirks still give you the experience if your job already has the relevant experience. For some jobs it will bump a novice or apprentice skill up to journeyman - However, for jobs that already have journeyman skills, it's not enough exp to get bumped to expert.
Prosthetic Limb quirk gives you innate +100exp to cybernetics (novice, depending on your job)
Spacer gives you innate +500exp to EVA (journeyman, depending on your job)
EXP to get to Expert has increased by 300
EXP to get to Master has increased by 200
EXP to get to legendary has increased by 330
Athletics skill now modifies your sprinting drain rate
First Aid now grants CPR skill at apprentice, rather than journeyman
First Aid or Surgical skill now allows you to better self-diagnose wounds and organ damage, showing you less vague info about the aforementioned afflictions (such as being able to differentiate a rib fracture from internal bleeding)
Some wounds now have unique messages for being examined while under clothing. Clothing (and thick clothing such as space suits in particular) may make it more difficult to (self)diagnose(for now) a wound