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Controls:
______________________________________________________________
w: jump
a: move left
d: move right
h: fire
j: dash



How to play:
______________________________________________________________
1) Navigate through the level and find the boss room
2) You have a health bar on the left of the screen.
	- If it completely depletes, you die.
	- You have 3 lives.
	- You take damage if enemy fire hits you
	- You take damage if you make contact with an enemy
3) Main Weapon: X buster.
	- You fire a plasma blast from your arm



Implementations:
______________________________________________________________
Animation/Sprites: 
	- Downloaded a full sprite sheet online
	- Modified (cut out) each sprite and made a file
	  containing all the appropriate sprites to simulate
	  a movement.
	- Added transparency.
	- Had to position each sprite in the correct position
	  in the frame
	- Animated using openGL texture mapping on GL_POLYGON



Bugs:
______________________________________________________________
Animation:

	(X)
	- Fix X jump
	- Jump -> run needs frame timing fixes.  Doesn't look natural
	- combination of keys + jump causes flags to screw up
	- Jump fire animation is bugged, not working at all.  Causing X
	  to move wrong on the Y plane
	- X fire messed up when running
	- Dash animation not scaled properly

	(Zero)
	- Zero Saber attack needs to dash to front and not past
	- Zero Saber animation needs sheath animation
	- AI goes blank (fixed?)
	- Zero needs to not pass walls and etc

	(general)
	- Fix dash.  Only move when in dash animation (not when stoppin/starting)
	- need to detec where contact is made in order to play proper damage animation
	  and move in the correct location
	- Move X and Zero sound class into their own class.

Camera:
	- Doesn't follow X when jumping
	- Moves at end of dash
	- Jump health bar
	- needs to be fixed at boss


Implementations:
______________________________________________________________
	- Boss arena/Room

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