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API docs
MatusGuy edited this page May 1, 2022
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Here you can find all about Mt objects and their composition
-
MObject
- MRobloxInstance
-
MScreen
- MWindowManager
- MWidget
- MWindow
- MWindowResizeRegion
This class is the base class for all Mt objects.
Strikethroughed members are deprecated
| Property | Description | Associated function |
|---|---|---|
Name="object" |
Object name. | SetName(string name) |
ClassName="MObject" |
Object class. | |
OBJID=0 |
A number used to identify the object, so that the internal code doesn't have to compare tables all the time. | |
Parent={} |
Object parent. To set the parent to nothing, run MObject:SetParent({}). |
SetParent(MObject parent) |
Children={} |
List of objects that have the object as a parent. | |
BlockEvents=false |
Blocks events from firing. | Just change the property directly (MObject.BlockEvents = true or false) |
PROTIP: Objects are just tables. To create a custom property, simply just run MObject["propertyName"] = propertyValue, and to call it run MObject.propertyName
| Function | Description |
|---|---|
Init(MObject parent) |
Creates a new MObject and returns it. |
FireEvent(Instance event) |
Fires an event applying the MObject.BlockEvents filter. |
Destroy() |
Destroys the object. |
Clone() |
Clones the object and returns it. |
SetName(string name) |
Changes MObject.Name. |
SetParent(MObject parent) |
Changes MObject.Parent. |
FindFirstChild(string childName) |
Finds first child with childName in MObject.Children and returns it. |
PrintMembers() |
Used for testing, prints all properties', functions' and events' names. |
| Event | Description |
|---|---|
Destroyed |
Called right before running MObject:Destroy()
|
Inherits from: MObject
This object is still in its prototype phase. When a roblox object is used by an MObject, an MRobloxInstance is created. This Mt object creates a roblox object and adds two attributes:
- MtOBJID (The OBJID of the MObject that uses this roblox object)
- MtKEY
Inherits from: MObject
An MScreen is a place where you can put MWidgets.
To create an MScreen and place widgets in it, create a LocalScript and follow this sample code:
local repstrg = game:GetService("ReplicatedStorage")
local MScreen = require(repstrg.Mt.MtCore.MScreen)
local MWidget = require(repstrg.Mt.MtWidgets.MWidget)
local plr = game:GetService("Players").LocalPlayer -- get player
local screen = MScreen:Init(plr) -- create MScreen and link that MScreen to the player
local widget = MWidget:Init(screen) -- create MWidget and add widget to screen| Property | Description | Associated function |
|---|---|---|
Name="screen" |
See MObject's properties | <--- |
ClassName="MScreen" |
^^^ | |
ScrX=1 |
i forgot what this was for | |
ScrY=1 |
^^^ | |
Player=nil |
The player that can see the MScreen | |
ScreenGui=nil |
The ScreenGui object used by the MScreen | |
Widgets={} |
List of all widget's OBJIDs in the MScreen. To get all the widget objects instead of OBJIDs, run MScreen:GetWidgets(). |
AddWidget(widget)/RemoveWidget(widget)
|