Skip to content

Creator Tools Optimization

Mustard edited this page May 16, 2026 · 5 revisions

Optimize Modifiers

Having several Mask or Smooth Correction modifiers can impact the performance in Viewport. This tool uses Vertex Group Mix Modifiers to prepare a unique Vertex Group from the pre-optimization modifiers, to have just one Mask and one Smooth Correction Modifier in the scene.

Note: The Smooth Correction is optimized considering the Iterations and Scale settings, using the Vertex Group Mix Modifier Influence property.

Screen Recording 2026-05-15 at 20 47 23

Clone this wiki locally