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Creator Tools Optimization
Mustard edited this page May 16, 2026
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Having several Mask or Smooth Correction modifiers can impact the performance in Viewport. This tool uses Vertex Group Mix Modifiers to prepare a unique Vertex Group from the pre-optimization modifiers, to have just one Mask and one Smooth Correction Modifier in the scene.
Note: The Smooth Correction is optimized considering the Iterations and Scale settings, using the Vertex Group Mix Modifier Influence property.