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This repository was archived by the owner on Dec 11, 2025. It is now read-only.
This repository was archived by the owner on Dec 11, 2025. It is now read-only.

Feature Request: Please build one of the existing MP bots to support Quake 2 RTX #64

@Axonimpulse

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@Axonimpulse

Hello,

Quake 2 RTX weighed heavily in my decision to purchase a RTX 2080 Ti card. Kind of ironic since 20 years ago I got my Riva TNT 2 card also because of Quake 3 and Quake 2.

Anyway, I used to love chilling and playing Quake 2 versus bots many years ago and would also love to do the same in Quake 2 RTX.

I've tried building from source (Visual Studio 2015) the x64 DLL for one of the mods that include bots. I had trouble building the Gladiator bot. Acebot and 3ZB2 bot were built successfully but when I load the DLL they give the same error regarding 'max_edicts': "game DLL returned bad number of max_edicts".

I have almost zero real world programming experience and I don't know how to fix this. I've spent more than 10 hours poking through the source code of the bots trying to figure it out but I had little success.

The source for these bots was written for the original Quake 2 (v 3.20 I presume), not for the Q2PRO client.

Could someone more knowledgeable please build a gamex86_64.dll that has bot support ?

Thank you very much !

I got the gladiator bot source code from here:

https://mrelusive.com/oldprojects/gladiator/download.shtml.htm

The 3ZB2 and acebot source code from here:

http://www.angelfire.com/mt2/quakebots/downloads.html

Gladiator bot or 3ZB2 bot would be preferred because they also have higher difficulty levels.

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