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This repository was archived by the owner on Mar 21, 2024. It is now read-only.
The decoupled look-back step to calculate the prefix sum requires results from all previous tiles.
In agent_select_if.cuh, thread blocks are mapped to tiles using the build-in blockId. int tile_idx = (blockIdx.x * gridDim.y) + blockIdx.y;
Can this result in a dead-lock because the scheduling order of thread blocks is unspecified?