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[Runtime Bug]: Skybox Reprojection Breaks Alpha Blending on Elements that are in the 3d Skybox. #815

@Safemilk

Description

@Safemilk

Describe the bug

As of later versions of Remix including 1.0.0, Reprojecting the Skybox to the Main camera in the Sky Tuning Tab
Makes the skybox work largely correctly, however, transparent objects now render oddly or incorrectly, regardless of sort order or render method.

How do you reproduce the bug?

Go into a game like Vampire: The Masquerade Bloodlines
Go to a map like sm_hub_1
Look at the sky, note the rotating clouds in the skybox
Enable Reproject Sky to Main Camera, take note of the clouds alpha blending fix this issue.

It's possible this is an issue with the skybox reprojection not truly changing the sorting order for the alpha?

Please note that no amount of opacity micromap setting changes or changes to stochastic alpha maps fix this issue.

Without Reprojection:

Image

With Reprojection:

Image

What is the expected behavior?

The runtime should correctly blend the transparent materials whether they are re-projected or not.

Version

1.0.0

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