Limiting motion of certain joints #141
ShlokRaval0308
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Yes, certainly. You can tweak Mink to your needs. Adding losses or variable weighting between joints to make it behave more to your liking. |
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Hello!
When we retarget certain trajectories onto a humanoid, the outcome we are receiving is performing the task with excessive joint movements. For instance, a walking retargetted trajectory with excessive hip yaw. Is there anyway we can limit certain joint movements/motions?
Thank you!
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