Targeted Rays at Object #1143
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Hello @rudranil2702, Is it possible that there is no valid chain of specular reflections that can connect your transmitter to your receiver via the gray box (at low max depth) ? To experiment, it could be helpful to open your scene in the new Sionna RT GUI and move the receiver & transmitters around. I imagine that you will find that certain positions do have valid connections. |
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That’s an interesting case, I’ve also noticed that ray interactions can be quite sensitive to geometry and positioning. From what I understand, if there’s no valid reflection or propagation path, increasing samples alone won’t guarantee a hit. Exploring receiver/transmitter positioning as suggested sounds like a good approach curious to see how different placements affect the ray paths. |
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That makes sense especially the idea of iterating over TX/RX placements to discover valid paths. I was also wondering if combining that with some form of visualization (to track which regions are being covered or missed) could make this process easier to reason about. Curious if anyone has tried something like that for analyzing ray coverage in complex scenes. |
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Hello @rudranil2702,
Is it possible that there is no valid chain of specular reflections that can connect your transmitter to your receiver via the gray box (at low max depth) ?
To experiment, it could be helpful to open your scene in the new Sionna RT GUI and move the receiver & transmitters around. I imagine that you will find that certain positions do have valid connections.
https://github.com/NVlabs/sionna-rt-gui