I am a Computer Science student and software engineer focused on
Game Informatics, Computer Graphics, and Real-Time Simulation.
My work centers on building custom simulation engines and interactive systems.
I am interested in the intersection of believable agent behavior (Game AI) and visual phenomena (Graphics).
Implementations of fundamental algorithms built from scratch (C++).
Released titles, game jam entries, and simulations.
2.5D Tower Defense game with resource management. Features multiple turret types and node based movement. |
Top 5 Finalist (ITM SLS Game Jam) Top-down stealth game. Players must analyze NPC patterns and avoid line-of-sight cones to reach the objective. |
Visual simulation of search algorithms. Demonstrates the logic of BFS, Dijkstra, and A* pathfinding in a grid. |
Winner: Global Game Jam 2024 (Mumbai HQ) Local multiplayer physics brawler. Players control sumo-themed characters to push opponents out of an arena. |
Languages
C++ C# C Python Java
Engines & Tools
Unity SFML Git




