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v0.23.2 - HOTFIX: Broken Bucket Release

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@NadimGhaznavi NadimGhaznavi released this 28 Mar 18:24
· 121 commits to main since this release

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[0.23.2] - 2026-03-28 @ 14:13 - HOTFIX

Fixed

  • When first starting, the memory buckets are not all created. This means that for the first few games, the bucket_counts may be unexpectedly short, which causes issues on the client side in the snapshot report, which expects the data to be a specific size. The simple fix is to have the ATHDataMgr check that the bucket count is correct before sending the metrics data.