A 2D platformer-style Unity game built using assets from Pixel Adventure, featuring a collectible-based scoring system, obstacles, audio controls, and a full gameplay loop.
The player controls a character that runs through a 2D environment filled with obstacles and traps. The goal is to:
- Jump over obstacles
- Collect coins
- Increase score
- Avoid death
- Character movement and jumping
- Obstacle avoidance mechanics
- Coin collection system with score counter
- Start game using SPACE key
- Game over system
- Background music + game over music
- Audio controls (mute / volume slider)
- UI system for score and game state
- Unity Engine
- C#
- Pixel Adventure Asset Pack
- Unity UI System
- Audio system (Unity AudioSource)
- SPACE → Start / Jump
- Mute Button → Toggle sound
- Slider → Adjust volume
- 2D platformer mechanics
- Collision detection
- Score tracking system
- UI/UX design in games
- Audio management in Unity
- Game state handling (start, play, game over)
- Add levels
- Add enemies with AI
- Add power-ups
- Improve animations
- Add difficulty scaling
Computer Science Student — Unity Game Development Portfolio Project