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Pixel Adventure Runner Game (Unity)

A 2D platformer-style Unity game built using assets from Pixel Adventure, featuring a collectible-based scoring system, obstacles, audio controls, and a full gameplay loop.


🎮 Gameplay Overview

The player controls a character that runs through a 2D environment filled with obstacles and traps. The goal is to:

  • Jump over obstacles
  • Collect coins
  • Increase score
  • Avoid death

✨ Features

  • Character movement and jumping
  • Obstacle avoidance mechanics
  • Coin collection system with score counter
  • Start game using SPACE key
  • Game over system
  • Background music + game over music
  • Audio controls (mute / volume slider)
  • UI system for score and game state

🛠️ Technologies Used

  • Unity Engine
  • C#
  • Pixel Adventure Asset Pack
  • Unity UI System
  • Audio system (Unity AudioSource)

🎮 Controls

  • SPACE → Start / Jump
  • Mute Button → Toggle sound
  • Slider → Adjust volume

📸 Screenshots

Gameplay

Gameplay

Coins System

Coins

UI

UI

GameOver

Gameover

Enviroment

Enviroment

Start

Start


💡 What I Learned

  • 2D platformer mechanics
  • Collision detection
  • Score tracking system
  • UI/UX design in games
  • Audio management in Unity
  • Game state handling (start, play, game over)

🚀 Future Improvements

  • Add levels
  • Add enemies with AI
  • Add power-ups
  • Improve animations
  • Add difficulty scaling

👨‍💻 Author

Computer Science Student — Unity Game Development Portfolio Project

About

2D Unity platformer game featuring coin collection, obstacle avoidance, audio system, and full gameplay loop with UI and game states.

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