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@github-actions github-actions released this 16 Jun 10:48

RiptOPL -- rolling build of master (not a stable release).

Version: v1.2.0-Beta-2734-00028df
Commit: 00028df
Built: 2026-06-20 22:07 UTC
Run: https://github.com/NathanNeurotic/Open-PS2-Loader/actions/runs/27885126525

Get started

Grab RIPTOPL-*.zip and extract it. Use APP_RIPTOPL/RIPTOPL.ELF (built with ps2dev:latest).
If a game will not boot on your console, try the APP_RIPTOPL-OLDSDK/ copy (pinned older SDK).

Bundled Neutrino core

Required for the per-game Neutrino launch mode. From the official repo:
https://github.com/rickgaiser/neutrino
Included build: v1.8.0-47-g06188cc -- bundled UNMODIFIED in the RIPTOPL package root (neutrino_*.7z);
extract it and copy neutrino.elf to mc?:/neutrino/.
Neutrino is the work of its authors; RiptOPL only bundles the official build for convenience.

In this build

  • External Neutrino core option: per-game core selector + global/per-game launch args
  • Coverflow cover-art render mode (default theme)
  • Favourites tab (R3 toggles a game; star marker)
  • PS1 / VCD via POPSTARTER as a per-device view (L3)
  • Device Settings hub
  • Per-game VMC shared with Neutrino on writable BDM (honours OPL VMC groups)
  • Visual GameID barcode for Pixel FX / RetroGEM / PS2Digital (Device Settings, OFF by default)
  • Neutrino args: prefix a flag with $ to disable it without deleting; "Test launch" boots without saving
  • DualSense / DS5 USB controller support

Needs testing -- please report from real hardware

  • GameID barcode: enable it in Device Settings, then confirm your Pixel FX / RetroGEM /
    PS2Digital auto-loads the per-game profile (the HDMI latch is hardware-only -- not emulator-testable).
  • VMC -> Neutrino: confirm your save mounts when launching via Neutrino on USB / exFAT / MX4SIO.
    (Neutrino cannot yet write a VMC to internal HDD APA/PFS -- upstream neutrino#132 -- so VMC
    sharing is block-device only for now.)

Other downloads

  • RIPTOPL-VARIANTS-*.zip: EXTRA_FEATURES x PADEMU build configs, both SDK flavours
  • RIPTOPL-DEBUG-*.zip: debug builds (iopcore/ingame/eesio/ppctty/DTL_T10000), both SDKs -- diagnostics
  • OPNPS2LD-v1.2.0-Beta-2734-00028df.ELF: bare loader, ps2max/dev pinned toolchain
  • OPNPS2LD-v1.2.0-Beta-2734-00028df-ps2dev-latest.ELF: bare loader, ps2dev:latest toolchain
  • OPNPS2LD-v1.2.0-Beta-2734-00028df-src.zip: source snapshot to rebuild this exact commit

SHA256 (also published as SHA256SUMS.txt):

8fc280b4d620ed9739a71487e258e6f8ffb2d500d77d845b5cb478fac0ea874a  OPNPS2LD-v1.2.0-Beta-2734-00028df-ps2dev-latest.ELF
e653557cefdf437ba4f42a1eb489e2ea81bf1dc58aaeba6d38ec465622e41fc0  OPNPS2LD-v1.2.0-Beta-2734-00028df.ELF
57d1b8bdc9e55bcfaac3f3630f84c347257e0b9ffc10a6d60665a71b2df40c52  OPNPS2LD-v1.2.0-Beta-2734-00028df-src.zip

Updated on every push to master. Independent of the tagged releases and the "latest" pre-release.