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Now when creating a snake object it will always have a head that spawns at [0, 0]. This head node will never change as the list will only be accessed in one direction.
Iterates through all nodes until it reaches the last one and adds a new tail piece.
Can now display a single node of the snake. This will be iterated over the disable the full snake.
Iterates through and displays all nodes of the snake.
Previously a new snake would be created every time the mainloop ran.
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Added the base snake object to the game.