CountUp Timer in Unity Overview This Unity project demonstrates a count-up timer implemented using C# scripting and the TextMeshPro UI system. The timer dynamically updates the displayed value based on a customizable speed, making it ideal for displaying elapsed time or incremental counters in games and applications.
Features Dynamic Timer Display: Continuously counts up and updates the text display in real time. Customizable Speed: Easily adjust the speed at which the timer increments using a serialized field. TextMeshPro Integration: Utilizes the TextMeshPro component for high-quality UI text rendering. How It Works Timer Logic: The timer increments over time using Time.deltaTime multiplied by the customizable Speed value. Text Update: The timer value is converted to a string and displayed in a TextMeshProUGUI component using SetText(). Code Highlights Serialized Fields: The script uses [SerializeField] to allow easy assignment of the TextMeshPro component and timer speed in the Unity Inspector. Frame-Based Updates: The Update() method ensures the timer increments each frame, creating a smooth and accurate display. Setup Instructions Attach Script: Add the CountUp script to a GameObject in your Unity scene. Assign Text Component: Drag and drop a TextMeshProUGUI component from your UI hierarchy into the Text field of the script in the Unity Inspector. Adjust Speed: Set the desired speed for the timer in the Speed field. A value of 1 means the timer increments in real-time. Run the Scene: Play the scene to see the timer counting up in the UI. Learning Highlights Working with TextMeshPro for UI text rendering in Unity. Utilizing Time.deltaTime for smooth time-based calculations. Customizing script behavior using serialized fields. Technologies Used Unity C# TextMeshPro