{
"languages": ["c#", "python", "js", "lua", "c++", "sql", "graphic programming", "solidity"],
"persistence": ["mysql", "postgresql", "mongodb", "redis"],
"dev-ops": ["logging", "monitoring", "scaling", "balancing", "stress-testing", "a/b-testing", "remote-config", "analytics"],
"multiplayer": ["matchmaking", "networking", "authoritative", "deterministic-lock-step", "tcp", "udp", "rudp", "web-sockets"],
"tags": ["unity", "nodejs", "shaders", "casual", "hyper-casual", "ai", "machine-learning", "ethereum", "scrum", "agile"]
}As lead developer at Voodoo London I manage the London tech team and worked on both F/E and Live-Ops for some of the company "Unicorn" games, like Helix Jump, Aquapark.io, Crowd City and Hole.io. I also worked on both F/E and B/E for the real-time multiplayer ECS-based game Crowd World. (Click on images to open video).
| Helix Jump | Aquapark.io | Crowd City | Hole.io | Crowd World |
|---|---|---|---|---|
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F/ELive-OpsTooling |
F/ELive-OpsTooling |
F/ELive-OpsTooling |
F/ELive-OpsTooling |
F/E - B/EDatabaseDev-OpsLive-OpsNetworkingAI - Tooling |
As CTO at Gumbug I acted as founder, managed the tech team and worked on all technical aspects of our three games: Dustland, a Meta heavy match-3 game; Smash Supreme, a real-time competitive casual multiplayer game with millions of players and a very "e-sporty" community; And Notorious 99, a real-time multiplayer game mixing "Brawl Stars" and "Fortnite". I also worked on Bugeye, a standalone video streaming solution for mobile apps we integrated in Smash Supreme. (Click on images to open video).
| Dustland | Smash Supreme | Notorious 99 |
|---|---|---|
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F/E - B/EDatabaseDev-OpsLive-OpsTooling |
F/E - B/EDatabaseDev-OpsLive-OpsNetworkingAI - ToolingBugeye |
F/E - B/EDatabaseDev-OpsLive-OpsNetworkingAI - Tooling |
As a senior developer at Mind Candy I worked on the development of the MMO game Moshi Monsters, BAFTA winner and biggest game for kids at UK for several years. I also worked on the mobile match-3 game Moshling Rescue and helped on the development of World of Warriors. (Click on images to open video).
| Moshi Monsters | Moshling Rescue | World of Warriors |
|---|---|---|
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F/EToolingP2P Multiplayer |
F/E |
F/E |
At Freedom Factory Studios I worked on: Virtual Football, a MMO soccer manager; Naraba World, a 3D kids game for PC and NDS; Baobab Planet, a 3D MMORPG for PC; And Cycling Evolution, a cycling manager for PC. (Click on images to open video).
| Virtua Football | Naraba World | Baobab Planet | Cycling Evolution |
|---|---|---|---|
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F/E - B/EDatabaseDev-OpsLive-OpsAI - Tooling |
F/E |
F/E |
F/E |
At Pyro Studios I worked on the development of Quiz Adventure, a social multiplayer board-game with several multiplayer minigames.
| Quiz Adventure |
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F/E - B/EDatabaseNetworkingTooling |
## freelance
As a freelance I developed web experiences, rich internet applications and Augmented Reality experiences for clients like:
EA | DKNY | Max Factor | Hello Kitty | Airbus
Opel | AOL | Scion | Adobe | Rogers & Cowan
El Corte Inglés | The1stMovement | Prusland | Calvo
- DeFiHub(codename): Cryto/DeFi data aggregator, time-series forecaster and DeFi project inter-connection.
- Bebop(codename): Meta/Multiplayer generalist server solution for games.
- e-SportGate: e-Sports data aggregator, blog and YouTube channel.
- IcoMiner: Unity mobile Bitcoin miner.
- IcoChat: Unity integrated chat.
- IcoGUI: Unity UI plugin.
- IcoSonic: Unity audio manager.
- Blob & Frog: Mobile game.
- Cloud Invasion: "Puzzle Bobble"-like mobile game.
- Core20: PlayStation Awards finalist game.
- World Rebellion: Multiplayer mobile/web Risk-like game.
- Beam Server: Multiplayer server solution integrated in multiple games (
Virtua Football,Quiz Adventure,Smash Supreme,World Rebellionand others). - Peers2Play(RIP): Kongregate-like website with P2P multiplayer solution.
- Sketcheee!(RIP): Pictionary-like Facebook multiplayer game.
- e-Lite Games(RIP): Multiplayer games web plaform.
- LOG Engine(RIP): XNA 3D engine.














