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Restore explosion sounds#1668

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DESTROYGIRL merged 2 commits intoNeotokyoRebuild:masterfrom
DESTROYGIRL:37_baseexplosion_sounds
Feb 14, 2026
Merged

Restore explosion sounds#1668
DESTROYGIRL merged 2 commits intoNeotokyoRebuild:masterfrom
DESTROYGIRL:37_baseexplosion_sounds

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Description

OGNT hackily overwrote the BaseExplosionEffect.Sound which makes all explosions (other than frags / detpack) just make a debris sound. This changes a couple things:

  • Nades / dets that detonate underwater will use the correct underwater explosion sound
  • All other kinds of explosions play explosion sounds as they were intended by the SDK (for example, when the juggernaut is killed)

A side effect of this is that the explosion on rogue will be VERY loud. This will be fixed seperately

Toolchain

  • Windows MSVC VS2022

@DESTROYGIRL DESTROYGIRL requested a review from a team February 12, 2026 13:10
@DESTROYGIRL DESTROYGIRL added this to the QoL milestone Feb 12, 2026
@Rainyan Rainyan requested a review from a team February 14, 2026 20:29
@Rainyan Rainyan requested a review from a team February 14, 2026 21:04
@DESTROYGIRL DESTROYGIRL merged commit 51b6b91 into NeotokyoRebuild:master Feb 14, 2026
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@DESTROYGIRL DESTROYGIRL deleted the 37_baseexplosion_sounds branch February 14, 2026 22:00
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3 participants