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Fix JGR bleeding#1794

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DESTROYGIRL merged 1 commit intoNeotokyoRebuild:masterfrom
DESTROYGIRL:48_jgr_blood
Mar 8, 2026
Merged

Fix JGR bleeding#1794
DESTROYGIRL merged 1 commit intoNeotokyoRebuild:masterfrom
DESTROYGIRL:48_jgr_blood

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Description

Blood colour was not networked. It looks like that spot in C_HL2MP_Player is the only place in the codebase where the blood colour is grabbed clientside- there was some discussion about having blood only spawned serverside but thats unrelated, though if that were the case networking this var would not be necessary

Toolchain

  • Windows MSVC VS2022

@DESTROYGIRL DESTROYGIRL requested a review from a team March 7, 2026 15:13
@DESTROYGIRL DESTROYGIRL added the JGR Related to the Juggernaut gamemode. label Mar 7, 2026
@DESTROYGIRL DESTROYGIRL added this to the Continued Development milestone Mar 7, 2026
@Agiel Agiel requested a review from a team March 8, 2026 16:39
@DESTROYGIRL DESTROYGIRL merged commit 90daa3b into NeotokyoRebuild:master Mar 8, 2026
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@DESTROYGIRL DESTROYGIRL deleted the 48_jgr_blood branch March 8, 2026 16:56
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JGR Related to the Juggernaut gamemode.

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3 participants