Don't stay scoped while playing bolt animation#1809
Don't stay scoped while playing bolt animation#1809Agiel merged 1 commit intoNeotokyoRebuild:masterfrom
Conversation
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this doesn't fix quickswitching away from and back to the srs allowing immediate scope in, maybe change -fixes to -related or whatever that keyword is, or open another issue? |
I wasn't sure what rain (or was it you?) was referring to in that comment. I tried it in OGNT and the only delay I could see was the one that should be added by #1663. |
fasterScopingWhenQuickSwitching.mp4 |
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aha i see we're going for plugin quickswitching disgusteeng |
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You're not quick switching properly, as you can tell by the bolt sound. You gotta switch while still holding the fire button. If you do you'll be able to scope immediately. That said, ognt probably has something like soonestScopeTime which is set when the bolt animation starts, while here I'm just looking at the current idea activity. Anyway, given that proper quick switching lets you zoom immediately, and that we have #1663, I think it's fine to close #1793 with this. |
Description
We should probably move
IsAllowedToZoomto NEOBaseCombatWeapon` and then override in the SRS class, but this is good enough for now. Basically just return false if weapon is SRS and we're playing the bolt animation.Toolchain
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