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Improve JGR spawn pattern + I/O for spawnpoints#1858

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DESTROYGIRL merged 1 commit into
NeotokyoRebuild:masterfrom
DESTROYGIRL:52_objspawn_io
Apr 4, 2026
Merged

Improve JGR spawn pattern + I/O for spawnpoints#1858
DESTROYGIRL merged 1 commit into
NeotokyoRebuild:masterfrom
DESTROYGIRL:52_objspawn_io

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@DESTROYGIRL DESTROYGIRL commented Mar 17, 2026

Description

This removes the old style JGR spawn pattern and updates it based on the new ghost spawn code with some adjustment such as removing spawn bias.
Also introduces some basic I/O for mappers on objective spawn points. (However they don't entirely respect enabled / disabled yet. See code comments)

Toolchain

  • Windows MSVC VS2022

@DESTROYGIRL DESTROYGIRL added this to the Continued Development milestone Mar 17, 2026
@DESTROYGIRL DESTROYGIRL requested a review from a team March 17, 2026 20:38
@DESTROYGIRL DESTROYGIRL added Mapping Entities, inputs and outputs. Things that are set up in the world editor JGR Related to the Juggernaut gamemode. labels Mar 17, 2026
@AdamTadeusz AdamTadeusz requested a review from a team April 4, 2026 12:01
@DESTROYGIRL DESTROYGIRL merged commit 36d9db5 into NeotokyoRebuild:master Apr 4, 2026
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@DESTROYGIRL DESTROYGIRL deleted the 52_objspawn_io branch April 4, 2026 17:16
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JGR Related to the Juggernaut gamemode. Mapping Entities, inputs and outputs. Things that are set up in the world editor

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3 participants