minimum damage after penetration linear with damage before each penetration#1867
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AdamTadeusz merged 1 commit intoNeotokyoRebuild:masterfrom Mar 19, 2026
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Agiel
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Description
We don't want bullets with miniscule amounts of damage flying around. When a player sees a blood splatter that should mean that a somewhat significant amount of damage is being done. This makes sure the damage after a bullet exits a surface is at least a quarter of the damage before entering that surface, in line with ognt as suggested by Ochii's decompile
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